Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6128
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Posted - 2015.01.02 08:55:00 -
[1] - Quote
Balance number ratios are not absolutes.
They haven't been made a thing. It's just that some players like to crunch numbers.
The amarr scout build isn't a cloak assassin build. It's a forward ranging squad support unit intended to get eyes on the enemy, act as a bait/skirmisher and flanker. It can be made faster than the other suits and can operate independently with or without a cloak.
Just my take based on the stats. It's heavy recon and fast attack. Trying to make it as bricky as a medium suit isn't going to create good things.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6134
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Posted - 2015.01.02 23:01:00 -
[2] - Quote
Vitantur Nothus wrote:Breakin Stuff wrote:Balance number ratios are not absolutes.
They haven't been made a thing. It's just that some players like to crunch numbers.
The amarr scout build isn't a cloak assassin build. It's a forward ranging squad support unit intended to get eyes on the enemy, act as a bait/skirmisher and flanker. It can be made faster than the other suits and can operate independently with or without a cloak.
Just my take based on the stats. It's heavy recon and fast attack. Trying to make it as bricky as a medium suit isn't going to create good things. I agree. The AM Scout was introduced without a meaningful role. It later found a role following HF Charlie (counter-infiltration, high-precision/low-range recon). Today, it is again without meaningful role as the value of its passive scans was greatly devalued with the introduction of falloff. I do not believe the role of the AM Scout was ever to brick tank.
I believe that you are conflating meaning I didn't intend.
Bluntly the problems with the amarr scout and counter-scout EWAR lies in the range mods. the nerfing of those mods rather than flattening them out to give a predictable bonus pretty much signed the death knell of the amarr scout active scans. Let's not make bones about it. the ability to drop two precision mods and two or three range extenders is powerful. Combine that with a racial preference for weapons that hit like a truck and you have a scout that can lead a squad to targets like a bloodhound, then hit hard enough from far enough away to provide meaningful support to said squad.
All of the discussions pertaining to scouts universally revolve around the cloak. cloak this, cloak that, cloak cloak cloak cloak cloak. It's like people have decided that the only viable way to play is shotgun/knife/RE assassin.
I can see the amarr scout being INCREDIBLE for ferreting out and killing snipers, for example, or operating in a AV-hunter style, since, you know, AV players can't fight back effectively and the oft (and wrongly) lauded minmando is stupidly vulnerable to assault scramblers.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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